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Alternative Access: Use
of a method other than the regular keyboard to operate a computer.
Individuals who have difficulty using the regular computer keyboard,
due to physical, cognitive or learning disabilities may find that
the use of an alternative access method will allow them to be successful.
One alternative access method is to replace the regular keyboard
with the Discover:Board; an alternative keyboard
that provides the user with special keyboard options such as larger
keys.
Alternative Keyboard: Specially
designed keyboards that can be programmed and customized to fit
the needs of the particular user or application. They are often
much larger or smaller than the typical keyboard to allow for gross,
poorly controlled movements or very limited movement. These versatile
devices can also be used to emulate mouse movement.
Application: A computer or software program
a user activates to perform a specific function or functions.
Assistive Technology Device: Any
item, piece of equipment, or product system, whether acquired commercially,
off-the-shelf, modified or customized, that is used to increase,
maintain or improve functional capabilities of individuals with
disabilities.
Bitmap: Graphics term for pictures or
images that are composed of dots or pixels. Painting software such
as Kid Pix and Photoshop are two examples. PICT, GIF, and JPEG are
several file format examples that are in bitmap form.
Calibration:
Process by which fine adjustments are made for optimal functioning.
To ensure accuracy in corresponding position on the screen, it is
recommended that the TouchWindow be calibrated each session
Cerebral palsy: A variety of disorders
resulting from damage to the brain before or during birth or in
the first few years of life. Extent of motor involvement varies
greatly, from a sight limp or as profound as paralysis, spasticity
or speech problems, as well as associated disorders of learning
problems, sensory deficits, convulsive and behavioral disturbances
of organic origin.
There are four main types:
- Ataxic – voluntary movements
are jerky; balance is lost
- Athetoid – continual muscle
movements prevent or severely interfere with voluntary movements
- Hypotonic – muscles are
limp, cannot contract
- Spastic – muscles are
stiff; some body parts are paralyzed
Computer
Monitor: Screen on which you will see the results of
what you have told your computer to do.
Cross-Platform:
The ability to run on both Macintosh and PC computers.
Cursor: The pointer on the screen
whose position you control by moving the mouse or mouse emulation
device.
Desktop: The background area on a computer
screen that usually contains an icon for the hard drive and
an icon the trash can.
Direct
Access Method: Process by which the user initiates
an action to issue a command or type a character, with each possible
outcome produced by a unique action such as pressing a key on the
keyboard or touching a place on the touch screen.
Drag: To position the cursor on
something, hold down the mouse button, and move the mouse while
the button is still down.
Dycem: Rubber-like material in
sheet form which helps prevent objects placed on top of it from
shifting or moving.
Environmental Control Device: Control
box that allows electronic appliances plugged into it to be operated
through an alternate means such as a single switch.
Education for All Handicapped Children Act (PL
94-142): An act passed by the Congress in 1975, requiring
that all children be given "free and appropriate" educational
opportunities in the "least restrictive" environment.
It was reauthorized in 1990 as the Individuals with Disabilities
Education Act (PL 101-476). The most recent revision is PL 105-17
in 1997.
Exact
Pointing Correlation: Precise location method on devices
such as graphic tablets that enables users to directly and immediately
get to a specific area on the screen by pointing over the same corresponding
area on the device. By contrast, the mouse, for example, must be
rolled and manipulated to eventually reach the desired screen location.
Feedback:
Sensory information such as a click, vibration, lights, or verbal
cues.
File: Information, often a document or
an application, saved on a disk or computer hard drive.
Graphics Programs: Any software
application that lets you create, manipulate or view a picture of
some type.
Hardware:
Physical equipment components of your computer, including the monitor,
keyboard, mouse, disk drives, and memory.
Highlight: To select, usually
by clicking or dragging with the mouse. An item that is highlighted
helps a switch user see what will be selected if the switch is concurrently
hit.
Icon: An
image that graphically represents an object, a concept, or a message.
Indirect
Access Method: Process in which the user produces the same
action repeatedly and the meaning of the action changes over time.
Scanning is an example of an indirect access method. Hitting the
switch causes the cursor to move or stop on different letters, pictures
or parts of the display.
Individualized Education Program (IEP):
An educational program tailored to the individual child, taking
into account his/her capabilities and limitations and setting forth
specific goals for the child’s learning and personal growth.
Input Device: Any piece of hardware
that is used to put data into your computer.
Input
Method: The way or process by which the user accesses
the computer - direct or indirect. Ke:nx offers six input methods
including scanning, on-screen keyboards and alternate keyboards.
Interface: A device that connects
to the computer and provides a place for attaching a switch,
or the interface may also allow a keyboard or dedicated communication
device to be attached. The interface may or may not have software
to tell the computer how to understand the attached device.
Mouse Alternatives: Alternative pointing
devices for an individual who has difficulty using the regular mouse.
Includes a variety of trackballs and adapted devices.
Natural
Media Painting Software: Computer programs that emulate
the unique characteristics of art materials such as color pencils
and watercolor – but without the mess!
On-Screen Keyboard: A keyboard that appears
on the monitor. Keys are "typed" by moving the cursor
over the desired letter or number and then selecting it, either
by a "click" or by momentarily pausing (dwelling) over
that particular item.
Output Device: Any piece of hardware
that displays, prints, or otherwise moves data out
of your computer.
Overlay:
The corresponding printed sheet to the programmed setup which
is then placed on devices such as an alternative keyboard, so that
the user knows where to press to activate the desired action.
Peripheral Device: A device outside the
user’s computer (e.g. modem, printer) that is connected to and under
the computer’s control. Adaptive input or output devices are used
as peripheral devices.
Physically Disabled: A severe physical
defect such as an infection of the joints or bones, disturbance
of the neuromuscular mechanisms, congenital deformities, cardiac
conditions, or spastic and other acquired deformities. While the
degree of disability varies, individuals with physical disabilities
may have difficulty grasping, moving, and may be especially prone
fatigue while trying to perform an activity.
Pixel: A
single dot or point of an image on a computer screen. Pixel is a
contraction of the words "picture element."
Program: A set of instructions describing
operations for a computer or devices to perform or accomplish a
task.
Scanning:
Ongoing process by which when switches are used, the
choices of letters, numbers or pictures are displayed and sequentially
highlighted on the screen. When the highlight indicates the desired
choice, the user activates the switch, which enters the choice into
the computer.
Process by which the cursor moves repeatedly from one character,
or group of characters, to the next, often in a clockwise or counterclockwise
motion. The user selects the desired characters or words from the
computer display by activating the switch when the cursor falls
on that character or word.
Setups:
The specifically programmed arrangement that allows a child
with a disability to operate a program.
Software: Word processors, spreadsheets,
games, and other sets of instructions that tell the computer’s hardware
what to do.
Stylus:
A pen-like device used to “draw” on the surface of a graphics
tablet.
Switch: A hardware device that
either opens or closes an electronic circuit, controlling the flow
of electricity to an electronic device to activate or de-activate
it.
Travel:
The distance a person must press on the switch before it is activated.
User Interface: The system of computer
screen images, devices and software components that allow the user
to interact with and control the computer’s operating system. Macintosh
and Windows utilizes a graphical user interface (GUI).
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