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Devices for Individuals Requiring
Minimal Adaptations
Touch
Window
Graphics
Tablets
Wacom Intuos Tablets
KidDraw Tablet
Joysticks,
Trackballs and Aftermarket Mice
Software
Simple
Communication Devices
Devices for
Individuals Requiring Moderate Adaptations
Alternate
Keyboards
IntelliKeys
DiscoverBoard
KeyLargo
Ke:nx
Head-Driven
Mouse Pointing Devices
Devices for Individuals Requiring Extensive
Adaptations
Switches
Jellybean Switch
Big Red Switch
SPECS Switch
L.T. Switch
Discover:Switch
Switch Interface
Environmental Control Device – PowerLink 3
TouchWindow
(Edmark Corporation)
The Touch Window is a clear membrane device that is placed over
the computer monitor screen. Available to fit 13-15" monitors
(Edmark
Company and the Keytec Company) and 17" monitors (Keytec),
this device allows for individuals to directly select items on
the computer. To aid in pointing, this scratch-resistant device
responds to the touch of either a finger (some disabled students
may use their fists or side of hand) or a stylus.
For students who have difficulty reaching up to the computer monitor,
the TouchWindow can be placed on the lap and used much like a
graphics tablet. The Touch Window can be placed in a slanted position
so that the child can see both monitor and Touch Window. If a
student has difficulty holding the stylus, a grip device can be
added. For the visually impaired, creating a tactile overlay (apply
tactile material or puffy paint on a clear transparency) and attaching
this to the window allows the user to feel the lines in addition
to hearing any corresponding sound from programs such as KidPix.
Problems with touch windows include activating a small area (such
as a specific color in KidPix), slight calibration
errors, and fatigue associated with holding up one’s hand in the
unnatural position for any amount of time (Anson, 1997). $279.95.
Mac, PC and Apple II
An alternative to the Touch Window is a monitor with a built-in
touch screen. Although the monitors such as the models by Microtouch
are rather costly ($700 for a 14” screen), they lack the calibration
erros and are thus more accurate.
Alternate
Keyboards (IntelliTools, Don Johnston
Incorporated)
Alternate keyboards such as the IntelliKeys by IntelliTools and
DiscoverBoard® by Don Johnston Incorporated provide excellent
customizability for individuals unable to successfully use the
mouse or standard keyboard. These keyboards, while slightly larger
in dimension than a standard keyboard, have 128 areas can be customized
to the specific needs of the user. Ranging from very complex programmed
overlays
with different functions assigned to each of the areas to simplified
pictorial setups
with only a few large keys, alternate keyboards accommodate the
range of needs and abilities. To use mouse-based programs such
as KidPix, a sample setup might include keys that allow for mouse
movements, art tool keys (such as the paint bucket) and standard
computer commands such as save and undo. Both the IntelliKeys
and DiscoverBoard® require a light touch (sensitivity can be adjusted
for students who might accidentally hit unwanted keys or for those
who donut release a key quickly enough); only the DiscoverBoard®
has built-in speech capabilities. Available for Mac and PC.
Intellikeys
(Intellitools)
Alternate keyboard comes with 6 interchangeable overlays and 1
setup overlay. Works with all software. Plugs into keyboard port
of computer. No special interface is required to use with computer.
Intellikeys is cross-platform,
with only a different cable required for Mac and PC computers.
$349.95.
Discover:Board®
(Don Johnston Incorporated)
Large, colorful talking keyboard. Includes starter set of overlays
that match popular programs. Dozens of ready-made files that match
other programs plus text entry, number pad and mouse. Talking
files for multisensory learning. Has design program so you can
customize your own Discover:Board® files. Use with any program.
Available for Mac and PC. $479.95.
Key Largo®
(Don Johnston Incorporated)
Alternate keyboard for use with Discover:Kenx and a Macintosh
computer. Ergonomically designed. Wide wrist rest. 128 squares
can be grouped into keys of any size. Ready-made overlays available.
$289.95.
Ke:nx™(Don
Johnston Incorporated)
Discover:Kenx™ is the only product that
accommodates switches, alternate keyboards (Key Largo®, TASH®
Mini
Keyboard), on-screen keyboards and other input devices. Six input
methods by which to access the computer are included,
providing many ways to meet the needs of many different students
with physical disabilities. Input methods: alternate keyboard,
on-screen keyboard, on-screen scanning, Morse code, ASCII, Assisted
Keyboard. Easy to set up and ready to start working right away.Works
with any application program. Speech output. Ke:nx™
is a powerful combination of hardware and software designed to
meet a variety of needs. With a simple icon
scanning array and a switch, a child can access their favorite
art programs. Mac and PC. $780.
Macintosh
Switch Interface® (Don Johnston Incorporated)
Also available: DJ PC Switch Interface® for DOS or Windows computers
Use with any Macintosh switch-ready "click" software.
Attach up to 5 switches to run software that supports multiple
switches. Plugs into ADB port on keyboard. Mac $135; PC $99.
Graphic
Tablets
Graphic tablets are the preferred input device by many
computer artists. Graphic tablet users cite the natural feel of
the input device as one of the main advantages. The stylus closely resembles
a pencil in both weight and size – in fact, some styles even have
an “eraser” on the top! Graphic tablets tend to be more precise
and accurate than traditional mouse devices, giving the user more
control. Graphic tablets are exact
pointing devices, enabling the user to immediately
and directly get to their desired location on the screen. When
coupled with natural
media painting software pieces such as Dabbler,
Painter Classic and Make a Masterpiece, the device offers pressure
sensitivity, correlating light touch with light marks and heavy
pressure with darker or thicker marks. In fact, most professional
level graphic tablets have over one thousand levels of pressure
sensivity.
Most graphic tablets have a clear vinyl drawing surface, under
which paper can be placed for tracing. Some students, especially
those who have difficulty looking up to the monitor and down to
the tablet might also use a specially created overlay that simulates
what is seen on the monitor, placing it under the clear vinyl
drawing surface. In addition, a tactile overlay can be created
by applying puffy paint or other tactile materials on a clear
transparency and placing this on the vinyl surface of the tablet.
Wacom Intuos for Mac and PC. $179 4x5; sizes up to 12x12”
KidDraw
(KidBoard Company)
KidDraw is a child size pen and slate board, essentially an electronic
drawing tool; wherever you move the pen or stylus on the 6x8”
surface of the art pad, the cursor follows on the screen. This
computer drawing tool gives its users the closest physical experience
to the use of traditional art materials. Kid Draw has a longer
chord to reach onto the laps or trays of the user and has a thicker
stylus pen than traditional graphics tablets. If a child requires
additional thickness, an adaptive grip device can be added to
the stylus (Potter, p.125). Mac and PC. $139.
Joysticks,
Trackballs and Aftermarket Mice
If a child has difficulty using the mouse supplied with
the computer, he/she should be given the opportunity to try mice
in a range of shapes. Some mice are smaller than the standard
mouse, so they may work better with the smaller hands of children.
A joystick is another alternate input device that takes the place
of a mouse. Children who use power w heelchairs
or play video games may already be familiar with these devices.
Some joysticks allow for movement in 360°, while others have movement
limited to up, down, left and right. In addition, some joysticks
have programmable control buttons, differing force requirements,
or can be operated by the chin or head, or even by mouth.
One of the most popular mice alternatives is the trackball. It
essentially looks like an upside-down mouse, with the moveable
ball on top of a stationary base. The ball can be rotated with
a pointing device or hand. A trackball is especially good for
individuals who have fine motor skills but not gross motor skills,
who use a pointing aid to manipulate the cursor, or can control
a single finger well. Trackballs come in different sizes, ranging
from the 1.7" Thumbelina to the extremely large 7” Microsoft
Easy Ball. Some have at least one "latching" button,
which allows the button to remain in electrical contact until
the next press. This helps take into consideration the difficult
mouse task of simultaneously holding down the mouse button and
dragging (Anson, 1997). Microsoft Easy Ball - PC only. $44.
Head-Driven Mouse Pointing Devices
For individuals who do not have use of their hands, head-driven
mouse pointing devices can provide complete emulation of the mouse.
These devices translate changes in the user's head position into
changes in the cursor's position on the screen. The
user wears a sensor (Head Master Plus is in a headphone device
and Head Mouse is a tiny disposable dot) which is tracked by a
transmitting device placed on or by the computer. Head-driven
mouse pointing devices are very accurate, allowing the individual
to manipulate the mouse pointer down to the tiniest picture element
– the pixel.
Several factors should be considered before selecting a head-driven
mouse pointing device. The device can be quite expensive, costing
over one thousand dollars. Not all head-driven mouse pointing
devices are wireless. Some sensor devices are not particularly
stylish and can be rather cumbersome. In order to perform mouse
clicks, a sip and puff switch is sometimes used. This may not
be a good match for those with limited breath control. Users of
the head-driven mouse pointing devices should also have fairly
good head control.
Switches
Switches typically are used by individuals with more severe
disabilities, whose limitations prevent them from using more traditional
input devices like the mouse. Through the use of switches, individuals
can even operate the computer without the use of their hands activating
the switch with one or two movements. Use of switiches can vary
from a simple “click” to carrying out the complex commands of
word processing or painting. Switches range from those requiring
less than an ounce of pressure for activation to those which are
quite rugged and are designed to withstand significant blows of
pressure. Some extremely sensitive switches are activated by sound; others
are controlled by small-muscle movement such as that of the forehead,
cheek, or even an eyeblink. Unless specified, switches can be
used interchangeably on varying computer platforms.
In order to accomplish more complex commands or to gain full access
to the computer, individuals with severe physical disabilities
may need to use an access method called scanning.
This access method is used by people who can perform only a single
motor action reliably, such as turning their head to the right.
In scanning, the same action is used, with the meaning of that
action changing each time. For example, the user might first press
the switch to select the paint brush icon in Kid Pix. The user
will then need to press the switch to select a color, perform
a few more switch hits to position the cursor, and still more
to perform the many other mouse-related and software-related functions.
Because of this indirect
way of selecting mouse and software- related functions,
scanning is extremely slow for the average user, requiring multiple
switch hits before reaching the desired key action or accomplishing
the desired mouse movement. Individuals using this intensive access
method may also become physically or cognitively drained. Scanning,
for these and other reasons, should therefore be considered only
when other, more direct
forms of accessing the computer have been unsuccessful.
- Big
Red Switch (AbleNet)
Bright, round and tough. 5" in diameter. Pressure: Less
than 3 oz. Color options: red, yellow, green, blue. $39. Available:
Snap! Switch Caps – a clear plastic
switch cover, to place and protect symbols on switches
- Jelly
Bean Switch (AbleNet)
Compact. 2 1/2" in Diameter. Pressure: Less than 2 oz.
Color options: red, green, yellow, blue, black, pink, purple.
$39. Available: Snap! Switch Small Cap
- Specs
Switch (AbleNet)
Small switch, 1 3/8" in diameter. Comes with 3 bases; standard
flange base, space-saving flush base, strap base. Color options:
Red, green, yellow, blue, black, pink, purple. $44.
- L.T.
Switch® (Don Johnston Incorporated)
Light touch. Pressure; 3/4 oz. Size: 3 7/8" x 2 x 1 1/8".
Color options: blue, green, black, red or yellow. $43.50
- Buddy
Button (TASH)
Colorful and durable. 2 1/2" in diameter. Pressure: 3.5
oz. Color options: racecar red, bubblegum pink, gator green,
buttercup yellow, passionate purple, bluejay blue, patterns:
perfectly laid buddy, happy buddy, polk-a- buddy, bullseye buddy.
$39.
- Discover:Switch®
(Don Johnston Incorporated)
Attaches directly to the computer. Large, colorful switch with
extra jacks for extra switches. Mac or PC versions available.
Gives user access to any program on the computer with a single
switch. Unlike other access devices, Discover:Switch® is both
a keyboard and mouse for students with disabilities. It puts
full keyboard and mouse functions on the computer screen; the
keys or specific areas on the screen scan and students press
Discover:Switch® to select the key/area that they want. Includes
dozens of ready-made files that match many popular programs
and also allows for text entry, number entry, and mouse control.
Includes a design program so you can customize your files. $379.
• PowerLink 3 Control Unit
(AbleNet)
Control unit connects electrical
appliances to a switch for easy activation. When PowerLink 3 is
paired with the new cordless AirLink switch, users get all the benefits
of cordless control. For students who can't hold down a switch,
students who continually hit the switch, and any student in between...four
modes let  you
specifically match individual needs to any activities you create.
The four modes of operation can be used are: direct mode (continuous
switch closure), timed seconds mode (one to 60 seconds), timed minutes
mode (one to 60 minutes), and latch mode (one switch hit to turn
on, one to turn off). Two double outlets for more opportunities
to bring participation experience to students, providing opportunities
for turn-taking, sequencing, and choice-making.
With cordless control, there is increased flexibility (easy to pass
around in group settings), safety (work farther away from the appliance),
fewer distractions (no cord to get in the way), and easier inclusion
(participate from almost anywhere in the room). $179.
How to Pick a
Switch (TASH)
1. What actions can the person who will use the switch reliably
perform? (Switch activation should not cause undue fatigue, pain,
or compromise good muscle tone.)
2. Which part of the body will give the person the best control
over switch activation? (Head, feet, knee, finger, elbow, others?)
3. How much force can the person consistently exert when hitting
a switch? (This will determine how sensitive the switch needs
to be.)
4. Does the person have good targeting ability? (If not, choose
a switch with a larger surface area.)
5. What is the person’s range of motion? (For those with a small
range of motion, a switch with a short "travel”
will be more desirable.)
6. Will the person use a lot of force when hitting the switch?
(If so, the switch will need to be very durable.)
7. Does the person have perceptual difficulties? (If so, feedback
–tactile or auditory– from the switch that it has been activated
will be beneficial.)
8. Where will the person be using the switch? (It should be mounted
close enough to the person that it is within reach, but not too
close that it interferes with other activities.)
Low Tech Solutions
Students with physical disabilities may not necessarily need expensive
and intensive adaptations. Sometimes the simplest adaptations
are all that is needed to ensure independent access to the computer
in art.
For the keyboard, several things can
be considered. Keyboards can be placed on an easel or slant board.
Keys can be enlarged or highlighted with stickers. Moisture guards
made from thin sheets of plastic can both help protect the keyboards
from spills and drooling, as well as provide a surface on which
to place key label stickers. Key guards can be cut from cardboard
(or purchased) to highlight keys required for a particular program
and cover other keys that might be a distraction. Keyguards, typically
made from hard plastic, can help someone with an unsteady finger
or pointing device avoid striking unwanted keys.
Some students who are unable to use their fingers to type or move
the mouse might find a pointing or typing aid
beneficial. The pointing or typing aid is typically a wand or
stick and is commonly worn on the head, held in the mouth, strapped
to the chin, or held in the hand. Users can use the pointing or
typing aid to operate items such as a trackball, touch screen
and keyboards (including alternate keyboards).
Several things can be done to help make the monitor
accessible and usable for students with physical disabilities.
An adjustable table can put the monitor and keyboard at the best
viewing or using position, easily changing the level for the unique
needs of the user. Items such as a box, milk crate or commercially
made monitor stand will help ensure that the monitor is at the
eye level of the user. To help increase visual access to the monitor,
portions of the room can be darkened.
Even the mouse or trackball can be adapted
with low tech solutions. Turn the mouse pad over to slow mouse
movement or add drag. To add drag for a trackball, add sticky
back felt in the trackball’s well (where the ball sits).
Software
Sometimes simple software add-ons
are all that is needed to provide access. The Macintosh operating
system already contains some simple adaptations for users. Easy
Access, a control panel, is enended for users who have difficulty
using a keyboard or mouse. Mouse Keys, one of Easy Access’ features,
lets individuals use the numeric keypad for moving the mouse cursor.
Sticky Keys enables the one-handed user to have modifier keys
such as Shift, Control and Option remain depressed while they
press another key. Slow Keys is used to set a delay before the
key pressed is activated and is especially beneficial for individuals
who type unwanted keys due to a tremor or poor targeting ability.
The DOS and Windows operating systems also contain similar built-in
software adaptations.
Other software, including a plethora of shareware and freeware
titles, has been produced that will enhance or enable the usage
of the computer by people with physical disabilities. Some of
these access solutions for the Macintosh can be found at: http://www.hyperarchive.ics.mit.edu/HyperArchive.html
The companies Intellitools
and RJ Cooper have created
software that enable users to access parts of the screen with
a simple click of a switch or similar device. After the desired
access areas on the screen have been indicated with ClickIt by
Intellitools, the user can then hit a switch when the desired
area is highlighted. Cross Scanner by RJ Cooper allows switch
users to select specific components on the screen when the desired
coordinates have been reached through a vertical and horizontal
scan. Both programs have many other capabilities which are explained
at the company web sites.
Simple
Communication Devices
Sometimes students with physical disabilities also unable to speak
or have speech that is difficult to discern. Providing such a
student with a simple communication device may help empower the
individual and increase his/her ability to express desires, needs,
or choices. On a very low-tech level, students could point to
icons or words representing art
items such as colors or art materials. For example, a child wanting
a green maker could point to the small card of the green color
and then to the marker icon. The cards could belaminated and be
attached to another surface (such as a piece of foam core) using
velcro.
Even a simple communication device such as the Talkpad can be
helpful in the art classroom. A short message could be pre-recorded
for each button, such as “I would like to cut” for the yellow
button. A corresponding icon of a scissors could be fastened on
to the top of the device with velcro. Recording alert messages
such as “I need your help, please,” enabling the individual to
get the attention of an adult who is not in immediate proximity.
Tips
for Ensuring More Successful Implementation of Assistive Technology
in Art Teacher Training
- Find out who is knowledgable about assistive
technology in your school or district and get the names of those
on the Assistive Tech Team.
- Become involved in planned, ongoing hands-on
training by the Assistive Tech Team or outside professionals,
especially if there is potential that the hardware or software
will work for this child. Remember, all teachers working a student
with special needs is entitled to receive assistive technology
training appropriate to meet the student’s needs.
- After training, try out the device/software
and see how it might be used with the child in your classroom.
Ask questions to seek clarification.
- Regularly seek the assistance and advice of
the Tech Team or other knowledgable individuals. They can help
with things such as trouble-shooting, appropriate device choices,
software choices, usage questions, and integration of the items
into the overall school curriculum.
- Make sure that the device or software travels
with the student throughout the day, ensuring continuity and
increasing competence in activities.
- If possible, observe others using the devices
or software. Ask questions.
- Check teacher attitudes about technology and
willingness to work with the child’s assistive technology devices.
Teachers who accept technology tend to lead toward maintenance
of a technology system (ACTTive Technology, Winter 1999).
- Remember, the assistive technology device and
software are only one means of accessing the art experience.
Whenever possible, engage the student in the traditional art
material process along with their peers. Periodically, review
student capabilities to check changes in student functioning
and ability.
- Think positive! Look for what the student CAN
do rather than focusing in on limitations.
Student/Device Match
- Is the device (hardware or software) user-friendly?
- Does the device meet the needs of the student?
Does it enable him/her to accomplish things that might not otherwise
be done, with greater efficiency, or greater ease?
- Is the device age-appropriate? Is the device
too sophisticated or complicated? Does the child have sufficient
maturity to utilize and maintain the device?
- Will the student want to use the device or software?
See if the student can try the device out before purchase.
- The student must be trained in the use of the
device or software. As with teachers, the training must be ongoing
and support must be readily available.
- Give the student ample time to experiment and
try out the device and/or software to see how it applies in
the art classroom.
Peers/Family
- Involve the family members as much as possible
in the selection and training process.
- Parents should feel welcome to seek the assistance
of the Assistive Tech Team.
- Allow peers to ask questions about the new device/software.
Invite them to try out the assistive technology, enriching their
knowledge and creating understanding.
Obtaining Funding
- Local organizations such as Elks or Lions Clubs
may help in the acquisition of the device/software.
- Medicaid may pay for all or part of the item
for a qualified child.
- Local or state assistive technology lending
libraries may allow the child to try out or use the device for
a limited period of time.
- The family’s private insurance may cover all
or part of the item.
- The school or district may pay for the assistive
technology item (which it then owns), or it may already have
the device/software in the district for the child to use.
- State agencies such as Children's Rehabilitative
Services of Health and Environment and the Vocational Rehabilitation
Department may offer services and pay for assistive technology.
- For more information, check out the Trace Center
website: http://trace.wisc.edu/gofr_web/fintech.html
Resources
Discover:Board® Don Johnston,
Inc. 1-(800)-999-4660 http://www.donjohnston.com
Discover Ke:nx® Don Johnston,
Inc. 1-(800)-999-4660 http://www.donjohnston.com
Microtouch Microtouch, Inc. http://www.microtouch.com
Wacom Tablet Wacom 1-(800)-922-9348
http://www.wacom.com
IntelliKeys® IntelliTools® 1-(800)-899-6687
http://www.intellitools.com
Head Master Prentke Romich 1-(800)-262-1933
http://www.prentrom.com
Head Mouse Origin Instruments 1-(972)-606-8740
http://www.orin.com
PowerLink 3 AbleNet 1-(800)-322-0956
http://www.ablenetinc.com
Buddy Button TASH 1-(800)-463-5685
http://www.tashint.com/
JellyBean Switch AbleNet 1-(800)-322-0956
http://www.ablenetinc.com
Sketch Board KB Gear Interactive
1-(612)-941-1905 http://www.kidboard.com
Turbo Mouse Kensington 1-(800)-235-6708
http://www.kensington.com
Thumbelina Questec 1-(888)-832-7923
http://www.questecmouse.com
Joystick Plus Penny & Giles
1-(847)-995 0840 http://www.penny-giles-controls.co.uk/
Lekotek Trackball Lekotek of
GA 1-(404) 633-3430 http://www.lekotekga.org/
SmartClick RJ Cooper 1-(800)-RJCooper
http://www.rjcooper.com
Talkpad Frame Technologies 1-(920)-869-2979
www.frame-tech.com
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