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A Key for Successful Curriculum
Access
by Penny Reed
The information in this brief overview of universal
design is based on the work of Orkwis and McLane (1998). The concept
of universal design originated in the field of architecture. We
are all familiar with automatic doors, wider doors, curb cuts, accessible
sinks and water fountains, and other features that have become common
practice. An essential component of universal design is that the
access features are built in, not added as an afterthought.
Universal Design for Learning
In terms of learning, universal design means
the design of instructional materials and activities that allow
the learning goals to be achievable by children with broad differences
in their abilities to see, hear, speak, move, read, write, understand
English, attend to information, organize, engage, and remember.
Universal design for learning is achieved by means of flexible curricular
materials and activities that provide access and alternative ways
to participate for students with differences in abilities and backgrounds.
These alternatives are built into the design of the materials, equipment,
instruction, and activities-not added afterwards.
As with architectural design, utilizing
universal design for learning is more efficient and economical than
making adaptations later. For example, if a publisher produces a
textbook that accommodates a broadrange of cognitive and sensory
abilities, that publisher can serve a wider market with a single
product. Byusing universally designed materials, both print and
electronic, teachers only need to teach one flexiblecurriculum and
become familiar with its variations in order to reach all students
in the class.
What Universal Design is Not
It is important to remember that curriculum
has to present challenges in order for students to be motivated
and to progress educationally, regardless of their level of ability.
The need to offer challenges in the curriculum is one of the significant
ways that universal design for learning differs from universal design
for other purposes. For example, a universally designed keyboard
needs to be as easy to use as possible, whereas a universally designed
curriculum must appropriately challenge all students, even those
at low ability levels.
Universal design does not mean that the
instructional materials and accitivities accommodate students by
lowering the standards. Universal design is not "dumbing down"
the curriculum. It does not mean that the range of curriculum activity
must be narrowed or that teachers find "the least common denominator"
that appeals to the broadest number of students. In fact universal
design in learning means more flexibility and a wider range of activities
rather than uniformity of any kind.
Three Essential Qualities of Universal Design
for Learning
CAST, the Center for Applied Special Technology
explains that there are three essential components to universal
design when it applies to learning. It must provide:
1. Multiple means of representation
2. Multiple means of expression
3. Multiple means of engagement
Multiple means of representation
means that there is both print and digital format and that information
can be obtained from the materials in a variety of ways. For example
the print could be easily enlarged or the background color changed,
or the text could be spoken by a computer. The effect of these alternative
modes of presentation is to reduce the perceptual/learning barriers
and to adjust to the diverse ways in which students are able to
recognize and understand information.
Multiple means of expression
means that the students can respond with their preferred means of
output. For example, one student could write an answer while another
speaks an answer or designs a graphic to answer a question or utilizes
minimal motor abilities to make a multiple choice response. The
materials should be able to accommodate different styles, preference,
strategic approaches and motor abilities of students.
Multiple means of engagement
means that the students' interests in learning are matched with
the mode of presentation and response so that students are more
motivated. For example a student might be able to go to a picture
or graphic at any time in the middle of a reading passage or get
longer words quickly defined, whatever it is that might help keep
the student engaged. Universally designed learning materials will
have the ability to learn and remember the individual student's
patterns and preferences, track their progress, and identify areas
of difficulty or weakness.
Universal design for learning
is now possible because of the computer technology that is available
in schools. It is the direction we need to go in order to take advantage
of the capabilities of this technology
For more information on Universal
Design for Learning, read the complete
text by Orkwis and McLane (1998) at the ERIC/OSEP Special Project,
Council for Exceptional Children located at: http://www.cec.sped.org/.
This site includes an appendix of salient principles of universal
design in a practical context which will help you consider how the
tools employed in the classroom can realistically provide broader
accesss to the curriculum for all students.
Additional information is also available at the
Center for Applied Special Technology (CAST) homepage at: http://www.cast.org;
or the National Center to Improve the Tools of Educators (NCITE)
homepage at the University of Oregon at: http://idea.uoregon.edu/~ncite/.
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